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 Post subject: What if PU's could combine?
PostPosted: Tue Dec 01, 2009 8:46 pm 
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What if mego's and stingers combined?
Say we have a 3 hit cased by indestructibles blocked by a deflector.
It takes 20 hits to break an indestructible, so a normal stinger and a ball would take quite some time, and a megoblaster couldn't get past.
If they combined, we could easily finish it.

I remember in RLW when you collected an acid ball, and then a laser ball, you got an acid ball that shoots lasers!
If we had more ball combos, that would be pretty cool.

Fire + rail = ball that goes through and desroys nearby bricks.
Rail + lightning = ball that goes through bricks and zaps them.

You can think of more, I'm sure. ;)

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 Post subject: Re: What if PU's could combine?
PostPosted: Wed Dec 02, 2009 6:59 am 
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We think it will be over powered.
However, it can be handsome.

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 Post subject: Re: What if PU's could combine?
PostPosted: Fri Dec 04, 2009 1:31 pm 
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Lord Darkvlek wrote:
I remember in RLW when you collected an acid ball, and then a laser ball, you got an acid ball that shoots lasers!


WOW YOUR MEMORY EPIC FAILED.

I recommend you open RLW and try it urself.

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 Post subject: Re: What if PU's could combine?
PostPosted: Fri Dec 04, 2009 8:19 pm 
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i say that ^^'

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 Post subject: Re: What if PU's could combine?
PostPosted: Sun Dec 06, 2009 11:09 pm 
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kelleroid2 wrote:
Lord Darkvlek wrote:
I remember in RLW when you collected an acid ball, and then a laser ball, you got an acid ball that shoots lasers!


WOW YOUR MEMORY EPIC FAILED.

I recommend you open RLW and try it urself.


Hrm... I think I have it somewhere. Unless I'm thinking about Ricochet Extreme...

Meh. Can't find it.

I only have RI and RE.

I found like a thousand sets in my search. >.>

EDIT: I got them. Man, that must be a big load of computer memory. 1010 sets? Sheesh.
How do I select multiple items and delete them? >.>

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Last edited by BigMama on Sun Dec 06, 2009 11:28 pm, edited 1 time in total.
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 Post subject: Re: What if PU's could combine?
PostPosted: Tue Dec 08, 2009 10:05 pm 
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Many power-ups can combine but acid and laser never could in any version. They both change the "core" of the ball and overwrite each other's changes.


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 Post subject: Re: What if PU's could combine?
PostPosted: Wed Dec 09, 2009 12:15 am 
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Huh?

I remember playing RLW on my old PC at my grandma's house.

I got both those PUs in some order, and I had a ball that slurped bricks like an AB and shot purple lasers like a LB.

NO LIE!

It might have been version 1.0 or something.

I have Bejeweled Twist 1.0, and there is one glitch where you try to make a lightning and you have a bomb and a fire gem, and you get nothing. But that's about it.

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 Post subject: Re: What if PU's could combine?
PostPosted: Tue Dec 22, 2009 10:11 pm 
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Lord Darkvlek wrote:
It might have been version 1.0 or something.


You have answered your question.

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 Post subject: Re: What if PU's could combine?
PostPosted: Wed Jan 27, 2010 7:00 pm 
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Lord Darkvlek wrote:
What if mego's and stingers combined?
Say we have a 3 hit cased by indestructibles blocked by a deflector.
It takes 20 hits to break an indestructible, so a normal stinger and a ball would take quite some time, and a megoblaster couldn't get past.
If they combined, we could easily finish it.

I remember in RLW when you collected an acid ball, and then a laser ball, you got an acid ball that shoots lasers!
If we had more ball combos, that would be pretty cool.

Fire + rail = ball that goes through and desroys nearby bricks.
Rail + lightning = ball that goes through bricks and zaps them.

You can think of more, I'm sure. ;)


Hmm, a stackable power up system. That seems very nice to me. However, the idea of combining power ups seems to take away the value of another. Like for instance, if you get a fire ball, and then you see a railball. Sure, you'd like the fire ball, the rail ball is just better. So you collect Rail Ball and Fire Ball is overwriten. However, if you could stack powerups, you'd be focused on collecting both power ups and not deciding which is better to finish off a level. Some people may not agree with me, but having a Stackable Power-Up System would really ruin the game over all b/c that somehow takes away the value of the different powerups.

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 Post subject: Re: What if PU's could combine?
PostPosted: Thu Jan 28, 2010 6:36 pm 
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I'm a little confused.

First you say its a good idea, then you're saying it would ruin the game. :?

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 Post subject: Re: What if PU's could combine?
PostPosted: Fri Jan 29, 2010 12:48 am 
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Yeah, it IS a good idea... however, I don't think it would work very well for Ricochet, b/c Ricochet has a balance that is achieved.

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Trying my best to get back into the spirit that is Ricochet!!!
1) I think I got people to stop calling me SCORPIAN
2) Ricochet Roundsets [Trying my best to get back into this.]
3) I canceled my novel: Instead, I'm doing: "Mario: The Blackhole"


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 Post subject: Re: What if PU's could combine?
PostPosted: Wed Feb 03, 2010 6:17 am 
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Lord Darkvlek wrote:
What if mego's and stingers combined?
Say we have a 3 hit cased by indestructibles blocked by a deflector.
It takes 20 hits to break an indestructible, so a normal stinger and a ball would take quite some time, and a megoblaster couldn't get past.
If they combined, we could easily finish it.

I remember in RLW when you collected an acid ball, and then a laser ball, you got an acid ball that shoots lasers!
If we had more ball combos, that would be pretty cool.

Fire + rail = ball that goes through and desroys nearby bricks.
Rail + lightning = ball that goes through bricks and zaps them.

You can think of more, I'm sure. ;)


If you really want them...Easy job. Go to the editor. Script for yourself.

You may visit my AA-SS to get the Umbra and have some research. Script one marker to be "fire",one to be "acid" and ...
Well,I think you already have the solution to "rail" by the moment you have Umbra. Modify it to be activated more frequently.
"Lightning" should be even more simple.Teach the marker to detect bricks within a certain range.

PUs like nuclear beam,laser gun,mego,EMP bomb,laser ball,rail ball are easy to make.One marker is enough.

PUs like fire ball,acid ball,ball-generator need more. They need extra scriptings on bricks as well to make it a system. Because judging a "bounce" is hard.

PUs like stinger and probe are real challenges. The movement of the projectiles beguiled me. I suspect there's two "acceleration"+two "speed" variables working. This must be written in Ricochet itself!

Multiballs and Recall are the ultimate challenges if you want to make them to be PUs in the editor provided by James and others, because the control over the balls' movement are tightly grasped by James and others. The editor provides no real means to affect the balls. You can only extract locations and sqrt(X-speed^2+Y-speed^2) from a single ball. You can't tell balls to serve you---UNLESS BY COUNTERPROGRAMMING RICOCHET, WHICH IS DEFINITELY AGAINST THE LAW.

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