Lord Darkvlek wrote:
What if mego's and stingers combined?
Say we have a 3 hit cased by indestructibles blocked by a deflector.
It takes 20 hits to break an indestructible, so a normal stinger and a ball would take quite some time, and a megoblaster couldn't get past.
If they combined, we could easily finish it.
I remember in RLW when you collected an acid ball, and then a laser ball, you got an acid ball that shoots lasers!
If we had more ball combos, that would be pretty cool.
Fire + rail = ball that goes through and desroys nearby bricks.
Rail + lightning = ball that goes through bricks and zaps them.
You can think of more, I'm sure.

If you really want them...Easy job. Go to the editor. Script for yourself.
You may visit my AA-SS to get the Umbra and have some research. Script one marker to be "fire",one to be "acid" and ...
Well,I think you already have the solution to "rail" by the moment you have Umbra. Modify it to be activated more frequently.
"Lightning" should be even more simple.Teach the marker to detect bricks within a certain range.
PUs like nuclear beam,laser gun,mego,EMP bomb,laser ball,rail ball are easy to make.One marker is enough.
PUs like fire ball,acid ball,ball-generator need more. They need extra scriptings on bricks as well to make it a system. Because judging a "bounce" is hard.
PUs like stinger and probe are real challenges. The movement of the projectiles beguiled me. I suspect there's two "acceleration"+two "speed" variables working. This must be written in Ricochet itself!
Multiballs and Recall are the ultimate challenges if you want to make them to be PUs in the editor provided by James and others, because the control over the balls' movement are tightly grasped by James and others. The editor provides no real means to affect the balls. You can only extract locations and sqrt(X-speed^2+Y-speed^2) from a single ball. You can't tell balls to serve you---UNLESS BY COUNTERPROGRAMMING RICOCHET, WHICH IS DEFINITELY AGAINST THE LAW.