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 Post subject: 120 Anarcia Evenue - by Kilian
PostPosted: Tue Apr 27, 2010 8:47 pm 
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Description by Kilian: Some of the chapters have no bosses, but instead you'll have a shooting round. This set starts getting harder at the second chapter. Be careful. Have fun!


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 Post subject: Re: 120 Anarcia Evenue - by Kilian
PostPosted: Wed Apr 28, 2010 6:43 am 
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Location: Zanesville, Ohio
This set was a little better than your previous ones, but still had an awful lot of brick bashing. The power ups were also a little better, but could have used more. It's very aggravating bashing through tons of bricks to get through a level, so you can go to the next brick bashing level. I felt sorry for the testers, who had to endure these 120 levels

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 Post subject: Re: 120 Anarcia Evenue - by Kilian
PostPosted: Wed Apr 28, 2010 11:43 pm 
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Posts: 19
I'm not going to make any suggestions as it seems past feedback has made little difference.

Too much brick bashing at too high speeds with too little, and mostly lame PUs.

Got 20% through and lost all my ions.... I won't be restarting.

I've got 180K rings, I'm no pro, but I'm no slouch either, and if I run out of ions before running out of rounds, then it's a loser set IMO.

Sorry I had to give it the grades it deserves....


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 Post subject: Re: 120 Anarcia Evenue - by Kilian
PostPosted: Wed May 05, 2010 10:35 pm 
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Another long, drawn-out set with very little eye appeal. Screens full of colorful bricks, but no distinct patterns or designs. Better choices for PU's than your 3 other recent sets, but still required a lot of brick bashing. The Bosses were easy to beat.

Sorry, but I just don't care for this type of set. You seem to have lots of ideas for levels, so why don't you try to make them more fun to play. Try making some sort of designs, too, instead of just piling the screen full of bricks.

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 Post subject: Re: 120 Anarcia Evenue - by Kilian
PostPosted: Thu May 06, 2010 12:21 pm 
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Joined: Wed Dec 23, 2009 1:49 pm
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Location: Miami, Florida, on the Bay
No question it is a beatiful compounded set, but really to long, to the point that it becomes boring. I also feel sorry for the testers. Shorter games are more pleasant. My suggestion, breack a 120 set game into 6 games with 20 sets. It is more pleasant and endurable for players.

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 Post subject: Re: 120 Anarcia Evenue - by Kilian
PostPosted: Tue May 11, 2010 1:01 pm 
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Joined: Sun Oct 26, 2008 2:41 pm
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Location: kenTurkey USA
ugh, nothing but bashing
not fun
no challenges
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dar


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