RICOCHET INFINITY

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 Post subject: #2 - by Nedearb
PostPosted: Tue Apr 29, 2008 2:51 pm 
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Click 'Post Reply' to add a comment about '#2'.

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PostPosted: Tue Apr 29, 2008 4:48 pm 
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This was rather interesting. It was obviously a set that enabled you to test various aspects of the editor and design and, for the most part, it worked. In the first few rounds, you were experimenting with switches. It sometimes took two tries to hit them in the right order, but that wasn’t too bad. Hint: Don’t make the switches single-activation. If you hit a switch again, maybe it can undo what it did originally. That gives you more options, and the player more control. Also, people often don’t like dead switches in a round.

Round 10 could have been more of a challenge (and faster) if you had provided a “long-distanceâ€


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 Post subject:
PostPosted: Tue May 06, 2008 5:51 pm 
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Not too bad for a first try.

In addition to what polarbiker has said, I'd like to add that on Level 6 the gun was really cool, but it kept shooting for a whole minute after all the bricks were gone.

Powerups are always very welcome in gameplay, but we don't need tons of them.

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 Post subject: Re: #2 - by Nedearb
PostPosted: Thu Jan 29, 2009 5:35 am 
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Not too bad. Thanks for sharing

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