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 Post subject: Customisation
PostPosted: Thu Oct 15, 2015 7:01 pm 
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Joined: Sat Dec 29, 2012 10:30 am
Posts: 188
Location: Ricochet Station, Infinity
Hi, guys :)
I was recently reading a topic about being able to customise Ricochet Infinity. You can find it here:
http://www.ricochetinfinity.com/forums/viewtopic.php?f=28&t=22750
And, this topic really fascinated me, and made me feel great ambition about what I had in store.

Unfortunately, I have no idea how to extract these .dat files. WinRAR says that they are broken files. I am stuck at a dead end.
I was wondering if anybody had any knowledge about this sort of stuff. Any help will be greatly appreciated. :)

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 Post subject: Re: Customisation
PostPosted: Fri Oct 16, 2015 2:32 am 
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Joined: Tue Jul 23, 2013 8:05 pm
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Location: Aguascalientes, Mexico
Well, I once tried to do that, but they were SEQ16 files and I didn't know what that meant. Also, it violates the End User License Agreement (EULA), but I'm sure it's not gonna leave any kind of harm. I have managed to customize games before, no problem. :)

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100000 rings reached as of August 16th, 2015.
Five years playing Infinity - April 2012
Four years on this forum - July 2013

I don't make level sets anymore. I moved my interests to video editing.


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 Post subject: Re: Customisation
PostPosted: Fri Oct 16, 2015 6:09 am 
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Location: Ricochet Station, Infinity
Oh, right.
That's also another concern whenever it comes to customisation: The EULA. [-X
If you have seen some of my previous posts, you'll have seen that I have come up with some very creative ideas.
If I could, I would be able to customise some of the game assets into those ideas, and make them a reality.
Thanks, Ivan187 :)

I ask because I'm trying to re-create Alien Sky in Ricochet Infinity, and I need to use the enemy sprites.
You can see the game in action here: https://www.youtube.com/watch?v=H_j5xGUEuxM

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 Post subject: Re: Customisation
PostPosted: Mon Jan 18, 2016 7:46 pm 
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Joined: Sat May 17, 2014 9:48 am
Posts: 478
Location: St. Johns, Florida, USA
Teleporter B wrote:
Oh, right.
That's also another concern whenever it comes to customisation: The EULA. [-X
If you have seen some of my previous posts, you'll have seen that I have come up with some very creative ideas.
If I could, I would be able to customise some of the game assets into those ideas, and make them a reality.
Thanks, Ivan187 :)

I ask because I'm trying to re-create Alien Sky in Ricochet Infinity, and I need to use the enemy sprites.
You can see the game in action here: https://www.youtube.com/watch?v=H_j5xGUEuxM

Modding Ricochet Infinity? I'd love to do that.


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 Post subject: Re: Customisation
PostPosted: Wed Feb 10, 2016 8:51 pm 
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Joined: Sat Dec 29, 2012 10:30 am
Posts: 188
Location: Ricochet Station, Infinity
That's good to hear. :D
I think that sometimes Ricochet Infinity's level editor is limited.
For example, bricks can't change colour, or rotate.

I would still like to try this project, despite the limitations I may encounter on behalf of the editor.

A little bit more about the game:
It's a very obscure game created by a studio called KraiSoft Entertainment, based in Russia.
The game features 129 levels in 10 missions (19 of which are bonus rounds and 10 boss levels).
There are 16 enemies in the game (or 19 if you include the barriers):

I've also had the idea of a custom enemy!
Teleporter: Will constantly hide and reveal, and then teleport when ready to attack. (It'll look like my avatar - that's one way of making a creator's cameo! :D )

This is the help section of the game if you want to see some more. :)


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