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PostPosted: Tue Jan 13, 2015 2:22 pm 
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Ivan187 wrote:
Ryan wrote:
Yes, it will explode. What did you expect?

AMIRITE when you hit an alien exploder?

.


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PostPosted: Sat Jul 18, 2015 11:10 pm 
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Yeah, you have a hatred for answering posts properly, don't you?

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100000 rings reached as of August 16th, 2015.
Five years playing Infinity - April 2012
Four years on this forum - July 2013

I don't make level sets anymore. I moved my interests to video editing.


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PostPosted: Sun Jul 19, 2015 3:13 pm 
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Ivan187 wrote:
Yeah, you have a hatred for answering posts properly, don't you?

I must have accidentally posted and forgotten to edit it. LOL.
An acid ball wall destroy any brick in 1 hit, no matter how high you make the number in the multiple hits plugin. So yes if you hit an alien exploder it will blow up.


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PostPosted: Mon Jul 20, 2015 6:49 pm 
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Ryan the LOL guy wrote:
An acid ball wall destroy any brick in 1 hit, no matter how high you make the number in the multiple hits plugin. So yes if you hit an alien exploder it will blow up.

CLICK HERE TO SEE PROOF!

EDIT: As of August 1st, 2015, the video is not available anymore.

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100000 rings reached as of August 16th, 2015.
Five years playing Infinity - April 2012
Four years on this forum - July 2013

I don't make level sets anymore. I moved my interests to video editing.


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PostPosted: Sun Nov 01, 2015 12:11 am 
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Did you know that

... the brick called "Canvas Concrete Hexagon" in the Canvas bricks section of Decals, is actually an Octagon?
The real hexagon is named "Canvas Hexagon2" :?:

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Rank: Ultimate Legendary, Supreme Master of Infinity (reached at 100,000)


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PostPosted: Sun Nov 01, 2015 12:48 pm 
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toktok wrote:
Did you know that

... the brick called "Canvas Concrete Hexagon" in the Canvas bricks section of Decals, is actually an Octagon?
The real hexagon is named "Canvas Hexagon2" :?:

lolwut


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PostPosted: Sun May 29, 2016 5:54 pm 
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Did you know that you can have a Path Polygon where the last point and first points don't join up?
Once a brick in the path gets to the end, it will teleport back to the start.
How to do this?
After you've created a path with a Path Polygon, and unticked the Ed. Poly box, press Ctrl+Z. This will undo the last connection you made, and therefore you will end up with a path polygon that is not fully complete, but works fine. Try it! It's super useful. :)


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PostPosted: Tue May 31, 2016 7:27 pm 
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Tocaraca wrote:
Did you know that you can have a Path Polygon where the last point and first points don't join up?
Once a brick in the path gets to the end, it will teleport back to the start.
How to do this?
After you've created a path with a Path Polygon, and unticked the Ed. Poly box, press Ctrl+Z. This will undo the last connection you made, and therefore you will end up with a path polygon that is not fully complete, but works fine. Try it! It's super useful. :)

I've tried several times in different ways - but every time, when I click Ctrl-Z the path just disappears. (I did untick the Ed. Poly box). Strange...

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Get a new life - in Ricochet Infinity!

151,000+ rings (reached 151,000 on October 12, 2017)
Rank: Ultimate Legendary, Supreme Master of Infinity (reached at 100,000)


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PostPosted: Wed Jun 01, 2016 10:46 am 
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toktok wrote:
Tocaraca wrote:
Did you know that you can have a Path Polygon where the last point and first points don't join up?
Once a brick in the path gets to the end, it will teleport back to the start.
How to do this?
After you've created a path with a Path Polygon, and unticked the Ed. Poly box, press Ctrl+Z. This will undo the last connection you made, and therefore you will end up with a path polygon that is not fully complete, but works fine. Try it! It's super useful. :)

I've tried several times in different ways - but every time, when I click Ctrl-Z the path just disappears. (I did untick the Ed. Poly box). Strange...

Actually, it only works if you click Ed. Poly without completing the polygon. The game will auto-join the last point to the first point, but pressing Ctrl-Z undoes this and it works! :D


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PostPosted: Wed Jun 01, 2016 2:47 pm 
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Tocaraca wrote:
toktok wrote:
Tocaraca wrote:
Did you know that you can have a Path Polygon where the last point and first points don't join up?
Once a brick in the path gets to the end, it will teleport back to the start.
How to do this?
After you've created a path with a Path Polygon, and unticked the Ed. Poly box, press Ctrl+Z. This will undo the last connection you made, and therefore you will end up with a path polygon that is not fully complete, but works fine. Try it! It's super useful. :)

I've tried several times in different ways - but every time, when I click Ctrl-Z the path just disappears. (I did untick the Ed. Poly box). Strange...

Actually, it only works if you click Ed. Poly without completing the polygon. The game will auto-join the last point to the first point, but pressing Ctrl-Z undoes this and it works! :D


Now I got it! Thanks! Great!

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Get a new life - in Ricochet Infinity!

151,000+ rings (reached 151,000 on October 12, 2017)
Rank: Ultimate Legendary, Supreme Master of Infinity (reached at 100,000)


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PostPosted: Wed Jun 01, 2016 5:31 pm 
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toktok wrote:
Tocaraca wrote:
Actually, it only works if you click Ed. Poly without completing the polygon. The game will auto-join the last point to the first point, but pressing Ctrl-Z undoes this and it works! :D


Now I got it! Thanks! Great!

I'm glad I could help :D


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PostPosted: Mon Jun 06, 2016 12:01 pm 
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Did you know that you can construct an (almost) equilateral triangle (= equal sides) by using the Pythagorean theorem

a² + b² = c² ?

One method is to divide the triangle into two right-angled triangles - by drawing a line from one vertex of the triangle to the opposite line, and perpendicular to this. Then you can calculate that this line has the length of the square root of 3, if the sides of the triangle each have a length 2. The square root of 3 is approx. 1.73, and from that you can calculate where the three pixels that define the triangle should be. (Esp. useful in environment Rock Lava).

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Get a new life - in Ricochet Infinity!

151,000+ rings (reached 151,000 on October 12, 2017)
Rank: Ultimate Legendary, Supreme Master of Infinity (reached at 100,000)


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PostPosted: Mon Jun 06, 2016 8:47 pm 
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Location: Aguascalientes, Mexico
toktok wrote:
Did you know that you can construct an (almost) equilateral triangle (= equal sides) by using the Pythagorean theorem

a² + b² = c² ?

One method is to divide the triangle into two right-angled triangles - by drawing a line from one vertex of the triangle to the opposite line, and perpendicular to this. Then you can calculate that this line has the length of the square root of 3, if the sides of the triangle each have a length 2. The square root of 3 is approx. 1.73, and from that you can calculate where the three pixels that define the triangle should be. (Esp. useful in environment Rock Lava).

My mind is chopped.

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100000 rings reached as of August 16th, 2015.
Five years playing Infinity - April 2012
Four years on this forum - July 2013

I don't make level sets anymore. I moved my interests to video editing.


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PostPosted: Tue Jun 07, 2016 9:07 am 
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Example - to make it clearer (hopefully ;-)):

__c
a d b

In the above equilateral triangle a-b-c,
if the distance a-b is 2,
the distance c-d will be approx. 1.73

so if the distance a-b is 200 pixels
the distance c-d will be 173 pixels

(d is placed mid-between a and b)

Try it!

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Get a new life - in Ricochet Infinity!

151,000+ rings (reached 151,000 on October 12, 2017)
Rank: Ultimate Legendary, Supreme Master of Infinity (reached at 100,000)


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PostPosted: Tue Jun 07, 2016 7:00 pm 
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Did you know that Ricochet Infinity is one of the easiest programs to pirate?
Just get someone to send the installer, or heck even the Ricochet Infinity folder from Program Files can just be sent to someone and will work.
I have an RI disk and the RicochetInfinitySetup.exe can just be copied onto your computer and you no longer need a disk to install it.


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