James C. Smith wrote:
No. you don't need to create bricks that destroy them self. If your level creates bricks that the player must destroy then the testers will approve your levels. The only problem is the automated system MAY get confused if your level has less then 11 objects on it. The automated check is expecting 5 rings and 6 other objects. They could be position markers, path polygons, deflectors or anything. Even if all your destructible bricks are created during play by scripts, I find it hard to believe your level would have less than 11 object placed in the level editor. Usually you need many position markers and such to make a level work. If you really did manage to make a legitimate level with fewer than 11 object placed in the editor, you would just need to add some more position makers to the level. This would satisfy the automated check and then the testers would verify that you really have 6 destructible bricks when the level is played.
It happend to us a few times. Not anymore. Thanks!
