RICOCHET INFINITY

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Would you recommend this Round Set to other players?
1) Don’t bother 6%  6%  [ 1 ]
2) I have played worse 31%  31%  [ 5 ]
3) It was average. Entertaining but nothing out of the ordinary. 44%  44%  [ 7 ]
4) Very Good. Well worth the download 6%  6%  [ 1 ]
5) Fantastic! Great fun 13%  13%  [ 2 ]
Total votes : 16
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 Post subject: Kevins Two Intent - by Kevin
PostPosted: Wed May 17, 2006 4:28 pm 
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Click 'Post Reply' to add a comment about 'Kevins Two Intent'.

Description by Kevin: Jeje,Hello again,my levels is not recommended for insane level,first play in normal and easy mode,and bomb level plays in the last level with dificult excesive,jeje.
Download my second intent and view


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 Post subject:
PostPosted: Wed May 17, 2006 5:04 pm 
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Ghost Buster
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You have some good ideas.
Arcanoid classic would have been a bit more fun if the 3-hit bricks were not on top of each-other.
3/5.


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 Post subject:
PostPosted: Wed May 17, 2006 10:09 pm 
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Joined: Mon Feb 06, 2006 2:04 am
Posts: 681
Some good rounds here... liked round 2 very much. Rounds 4 and 6 really needed power ups. 3.5

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 Post subject:
PostPosted: Thu May 18, 2006 3:26 am 
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Location: Texas-Houston
this set was pretty fun, didn't get all the rings, missed that one with all the exploders, but i'll go back for it later. didn't care for the layers of 3-hit bricks, other than that, most levels were good. 3/5


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 Post subject:
PostPosted: Fri May 19, 2006 2:02 am 
Good slightly weird ideas ! But the gameplay needs to be more complex. Way too easy to get all available rings. Layouts need more attention. I would like to see more of your ideas ! 2/5

Kit of Blocks (R1) - Too time intensive to play - unless you break all the bottom indestructible bricks by just caressing them.
Its Ma...? (R4) - Much too too simple a layout.
Arcanoid Classic (R6) - Totally bad idea to so deeply layer triple hit bricks !
No way out ! (R9) - Totally wasted silly layout.

Experts for... - R8 - This was one of your weird fascinating ideas that I really enjoyed.

Ding Dong, Ms Holly Belle


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 Post subject:
PostPosted: Fri May 19, 2006 9:37 am 
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Joined: Wed Jul 21, 2004 3:53 am
Posts: 8345
Location: California
Rounds 6 and 8 were pretty tough, and there was a lot of variety in the set. Looking forward to your next set!


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 Post subject:
PostPosted: Fri May 19, 2006 3:24 pm 
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Joined: Fri Dec 02, 2005 1:00 am
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Location: Richland, Washington
R1- Okay play

R2- Nice ring collecting, had fun

R3,4 & 6 - A weapon would have made these more fun

R5- Maybe it was just me but I had to lose a life to collect the last ring

R7- Fast, easy and fun

R8- I didn't care for this one very much but appreciated the extra lives

R9- It's nice when an autoplay finishes so quickly

R10- Quite an explosive ending :D

3/5

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 Post subject:
PostPosted: Sun May 21, 2006 8:37 am 
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Joined: Thu Sep 01, 2005 2:40 am
Posts: 86
Location: Wisconsin, USA
This set was OK.

R.2 i did it the hard but fast way, so it was fun. The other way looked boring.

R.3-Fun. The spaces on the sides of the capsule and the fact that the capsule was hollow made this level good.

R.4-The design was nice but you have 3 fast speed changers on one side
and 3 slow speed changers on the other side. Too fast or too slow!!
It would have been better if you had made the ears out of bricks and spread out the fast changers near the top of the screen and maybe put one of the slow changers beneath the mouth where it is needed. Or maybe get rid of the slow ones and just keep the fast. The fast ones are fun but the slow ones can be annoying.

R.5-Had no challenge so I did not like it.

R.6-If you had taken out some of the indestructables at the bottom, I
would have liked it more.

R.7-needs more effort

R.8-I liked this one. Thanks for the extra spheres but I could have used a
few earlier in the set because it was tough to get this far. I like how you put a bomb at the end of the tunnel. That was good design.

R.9-Cool concept but it had no challenge. I like how you made it so the rings will always be obtained no matter how many times the level is played. Since I had no control over the ball, I am glad that you made sure that I would get the rings.

R.10-Cool ending but too difficult. It's not easy to make a good level with alot of bombs, you may want to work on some of your other concepts and come back to this idea after you have made a few more levels.

Please spend more time making and testing your next set before submission.
I gave this one a 3/5.

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 Post subject:
PostPosted: Wed May 24, 2006 4:27 am 
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Ghost Buster
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Joined: Mon Aug 30, 2004 4:11 pm
Posts: 34447
Location: Wisconsin, USA
I did not care for this set any better than the first one by this creator. Powerups were lacking when needed to keep the gameplay interesting & not just be brick bashing.

#4 was okay
#6 had no real control over the ball
#7 was fun & quick
#9 autoplay was okay
#10 nice surprise ending

2/5 :cry:


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 Post subject:
PostPosted: Wed May 24, 2006 2:23 pm 
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Joined: Fri Apr 15, 2005 4:19 pm
Posts: 408
Location: Kansas
2/5 did not enjoy this set at all. Really didn't like round 8. The ball was breaking all the unbreakables before it would reach the blasted exploder brick and end the suffering. Game over once in round 8 and for some reason tried the whole set again. Wasn't so much a challenge as it was just plain annoying. Round 9 was also a waste of time. Didn't get the whole teleporters purpose as they weren't even used. Sorry I didn't care for this one. I actually thought round 10 was kinda cool bombing, but good thing I had one life left, or else the game would have ended there and I'd have been really mad.


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 Post subject: Re: Kevins Two Intent - by Kevin
PostPosted: Mon Jan 05, 2009 12:21 am 
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Ghost Buster
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Joined: Fri Sep 03, 2004 4:41 am
Posts: 22980
Location: British Columbia, Canada
Some rounds really needed power-ups, and fewer bricks piled on top of each other, and so many indestructibles.


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 Post subject: Re: Kevins Two Intent - by Kevin
PostPosted: Fri Jul 31, 2009 3:45 am 
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Joined: Sun May 30, 2004 10:52 pm
Posts: 4694
Location: Zanesville, Ohio
Set was OK..Played in INFINITY.

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