RICOCHET INFINITY

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Would you recommend this Round Set to other players?
1) Don’t bother - no fun at all 0%  0%  [ 0 ]
2) Somewhat fun but not as good as most 7%  7%  [ 1 ]
3) Average - entertaining but nothing out of the ordinary 20%  20%  [ 3 ]
4) Very Good - better than most 47%  47%  [ 7 ]
5) Fantastic! - one of my all time favorites 27%  27%  [ 4 ]
Total votes : 15
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 Post subject: Oldschool Set - by Josh
PostPosted: Mon Nov 27, 2006 5:33 pm 
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Click 'Post Reply' to add a comment about 'Oldschool Set'.

Description by Josh: Action-packed gameplay!!
Designed for a fast speed setting.
Quick challenges and ring puzzles, not impossible, not a gimme.
Easy enough for anyone if you persist.
Emphasis is on gameplay, not effects.
Hope you like it and
Please leave a comment.


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 Post subject:
PostPosted: Tue Nov 28, 2006 7:14 pm 
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Don't like the accelerators/decelerators [in anyone's sets] but enjoyed the variety and challenges here. Well done. 4/5. thanks!

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 Post subject:
PostPosted: Thu Nov 30, 2006 3:50 am 
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Ghost Buster
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I didn't really care for this set much, but others might. Most of the rounds were too "busy" for me. The designs were quite unique & there were always plenty of powerups.

A few comments:
R2 - I think it is impossible to get all the rings. Frustrating.
R4 - Autoplay -- only got 4 rings. An autoplay should make sure ALL rings are obtained.
R8 - Very strange.
R12 - Strange. No way to get 3 rings at top. Frustrating.
R15 - I think you really meant "unreasonable version."
R22 - An excellent finale!

3/5


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 Post subject:
PostPosted: Thu Nov 30, 2006 5:08 am 
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DizzyDee wrote:
I didn't really care for this set much, but others might. Most of the rounds were too "busy" for me. The designs were quite unique & there were always plenty of powerups.

A few comments:
R2 - I think it is impossible to get all the rings. Frustrating.
R4 - Autoplay -- only got 4 rings. An autoplay should make sure ALL rings are obtained.
R8 - Very strange.
R12 - Strange. No way to get 3 rings at top. Frustrating.
R15 - I think you really meant "unreasonable version."
R22 - An excellent finale!

3/5


Thanks for playing and voting. You need to have more confidence in my designs. :cry: The rings are consistently and quickly obtainable if you know the solution.

There is an essentially 100% consistent way to get all 5 rings and a no-ship bonus and beat the level in a few seconds in level 4 without losing a life. 8) And the solution is easy to pull off. (If you play this level wrong, you might get lucky and get the last ring anyway due to a glitch that I purposefully integrated into the design of this level.)

All my levels are played over and over and refined and replayed.

With my sets it’s probably better to just blast thru and ignore the rings. :D
You don’t even want to see the (unpublished) unreasonable version of
Level 15. :shock: Nice to see that you liked level 22 even though it's
really busy. :?

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Last edited by mothman on Fri Feb 23, 2007 12:28 am, edited 1 time in total.

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 Post subject:
PostPosted: Fri Dec 01, 2006 10:03 pm 
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Lucky auto-play was wild. I liked the ring puzzles although they were not too hard. I had fun playing this set. It was good to have to think of what to aim for and what to do.
4/5.


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 Post subject:
PostPosted: Tue Dec 05, 2006 2:24 pm 
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Location: Zanesville, Ohio
Not too bad of a set..Gave you a 4


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 Post subject:
PostPosted: Wed Dec 06, 2006 10:12 pm 
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My ship got blown up on first level! My fault though, wasn't paying attention. :oops: These rounds were a good challenge. I liked Kaleidoscope, good movement. Very fun. 4/5


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 Post subject: Level 4
PostPosted: Wed Dec 20, 2006 9:06 pm 
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Joined: Sun Aug 01, 2004 10:23 pm
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Location: Texas
Just out of curiosity, how does one get all of the rings on level 4? I have played this level over and over again and always get 4 rings. I don't even see a fifth ring.


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 Post subject:
PostPosted: Wed Dec 20, 2006 9:56 pm 
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Joined: Fri Jul 15, 2005 1:21 am
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I guess the fifth ring you are looking for is the one hided behind the red teleporter-exit down on the right side of the screen.

A good set with lots of action, and also have to use the brain a little. Took a little time to figure out how to get the rings in round 2.
Well done mothman! :D

Jarro


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 Post subject: Re: Level 4
PostPosted: Thu Dec 21, 2006 6:16 am 
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Rokkitman wrote:
Just out of curiosity, how does one get all of the rings on level 4? I have played this level over and over again and always get 4 rings. I don't even see a fifth ring.


OK, here's the ring solution to level 4:
Go to the far right of the screen.
Launch the ball and don't do anything else.
Don't move your ship. You will get all the rings
and the level will end.

(You can get a 1-up
and a no-ship bonus if you move your ship
after the ball goes into the green teleporter.)
(Play on hard, grab the fast, and try it a few times the wrong
way to see the lucky glitch.) (I knew that disguising a ring as
a teleporter exit would be cool. 8) .)

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 Post subject:
PostPosted: Sun Dec 24, 2006 4:17 pm 
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Good ring challenges but it was frustrating to have to go back on five rounds and replay them til could figure the puzzle out :shock:

Really liked R9, 11, 17 & 19

R22 - Too busy ???

3/5

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 Post subject:
PostPosted: Mon Jan 01, 2007 8:41 am 
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Cool set. :D Fast-paced exciting rounds, and excellent ring designs. Loved the surprises in the set, and round 22 was a great end to the set. Thanks for the fun! 4/5.


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 Post subject:
PostPosted: Fri Jan 12, 2007 9:14 am 
Kept me excited and on my toes trying to keep track of all that was happening everywhere. Never did figure out what happened in Round 6 or how many acts there were in Rounds 22. :lol: I did learn to shoot laser or stinger missiles at balls to get rings. Great ring puzzles. 5/5

Ring-a-Ling, Ms Holly Belle


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 Post subject:
PostPosted: Thu Feb 22, 2007 1:57 am 
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Jarro wrote:
I guess the fifth ring you are looking for is the one hided behind the red teleporter-exit down on the right side of the screen.

A good set with lots of action, and also have to use the brain a little. Took a little time to figure out how to get the rings in round 2.
Well done mothman! :D

Jarro


Sorry to sound redundant with my solution to level 4 because you
already gave it. I just wanted to explain my ideal solution to
this tough level.

Thanks for the comment.

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 Post subject:
PostPosted: Thu Feb 22, 2007 2:08 am 
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Deliliah wrote:
Good ring challenges but it was frustrating to have to go back on five rounds and replay them til could figure the puzzle out :shock:

Really liked R9, 11, 17 & 19

R22 - Too busy ???

3/5


It's nice to see that you liked some of the levels
that I also considered best. Level 17 is one of my
best levels ever.

I don't really understand your comment on my puzzles.
You say that they are good, but say they are frustrating
because you had to replay them. I purposefully designed them
to require several tries. If you only had to replay 5 of them,
you did better than I thought most people would do.
Level 2 or 4 or others may require several tries but each try
only requires a few seconds, so they are reasonable.

It is really frustrating to get a low score because I put in the extra
effort to provide replay value in the form of puzzles.

I have thought about eliminating puzzles from my sets many
times but have always decided to keep them in because I think
that they make my sets more professional.

I'm picking on you because you put in the effort to leave a comment.

By the way, I like your "Pay it forward" message.

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