RICOCHET INFINITY

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PostPosted: Thu Aug 02, 2007 1:13 am 
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Ghost Buster
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Location: British Columbia, Canada
Click 'Post Reply' to add a comment about 'zhangfan's levels 2'.

Description by zhangfan: kamen rider den-o lover


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PostPosted: Sat Aug 04, 2007 1:23 pm 
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Joined: Thu Sep 30, 2004 1:47 am
Posts: 1313
Location: Manchester, England, UK
It's predictable that with the release of the game that someone would purposely make a roundset as quick as possible so they can post it as quick as possible. This is a good example of that, with absolutly sloppy designs, completely un-thought of layout and overloaded with power-ups. There is no reason whatsoever to play this roundset, all it is is randomly placed bricks that aren't even positioned with the snap grid.

Least Favorite:

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Most Favorite:

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Overall: F
Fun: F
Design: F
Visuals: F
Tilt: F

Design: Originality of rounds, how well layed out and the idea/s that fuels it.
Tilt: This is to balance the overall score more accurately. Visuals often gets a high score since many rounds can easily look great with the Infinity editor, so I use tilt to bring the overall to how it should be, as I take visuals to have a small affect on the overall score. Also tilt can take in a few other things such as sound and replayability.


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PostPosted: Sat Aug 04, 2007 1:44 pm 
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Ghost Buster
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I wasn't going to bother to post a comment for this because I thought the creator couldn't be bothered to put any thought into what he/she was doing.
F/F/F Tagged: Rubbish


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PostPosted: Sat Aug 04, 2007 6:25 pm 
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Ghost Buster
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Location: Tennessee, USA
I was very disappointed in the set. There was obviously no thought to presentation, design, themes, or FUN play. I hope that if any other sets are created that these things are taken into consideration.

F/F/F

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PostPosted: Sat Aug 04, 2007 7:20 pm 
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Location: Henderson North Carolina
I'd Rather Not Repeat It....


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PostPosted: Mon Aug 06, 2007 2:06 am 
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Location: Hampton, VA
this is a waste of Infinity's new capabilities and not fun at all.

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PostPosted: Mon Aug 06, 2007 2:20 am 
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Ghost Buster
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Very poor design and game play.


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PostPosted: Mon Aug 06, 2007 3:56 am 
Creator used one design idea all the way through. I used one style of playing all the way through. Let go of an ion sphere, swish for all powerups, avoid the bombs and all of the scrren will be cleared. Occasionally when I got bored I tried to get and see how long I could keep a beautiful blue rail ball. :D

Basically no gameplay needed or allowed ! Not a good levelset !

Ding Dong, Ms Holly Belle


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PostPosted: Mon Aug 13, 2007 6:40 pm 
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Location: Henderson North Carolina
Probably Fun If I Hadn't Played Ricochet In Years. In Other Words, Not Fun At All!


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PostPosted: Sun Aug 19, 2007 12:29 am 
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Ghost Buster
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Location: Wisconsin, USA
Overuse of powerups. Too easy. Quick, but no real gameplay.

D/D/D

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PostPosted: Sun Jan 18, 2009 6:04 pm 
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I agree with what the others said

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